Computing at Oldfield

The Computing Curriculum at Oldfield follows the National Curriculum, to equip pupils with the knowledge, skills, and understanding to use technology effectively, responsibly, and creatively. It prepares children to become confident users of technology and introduces them to the principles of computer science, problem-solving, and digital literacy, ensuring they are ready for a digital world.

Aims of the Computing Curriculum

The curriculum focuses on three key areas:

  1. Computer Science: Understanding how computers and networks work, programming, and problem-solving.

  2. Information Technology: Using technology to create, store, and retrieve digital content.

  3. Digital Literacy: Using technology safely and responsibly, including understanding e-safety.

By engaging with these areas, pupils develop computational thinking skills, creativity, and a deeper understanding of how technology shapes the modern world.

Key Stage 1 (Ages 5-7)

In Key Stage 1, pupils are introduced to foundational computing skills. They:

  • Understand what algorithms are and how they are implemented as programs.

  • Create and debug simple programs (e.g., using block-based programming tools like Bee-Bots or ScratchJr).

  • Use technology purposefully to create, organise, store, and retrieve digital content (e.g., creating a digital picture or writing a story on a computer).

  • Recognise common uses of information technology in everyday life.

  • Learn to use technology safely and respectfully, including identifying risks and knowing how to seek help when needed.

Example activities include programming a robot to follow a path, creating simple animations, or exploring educational apps to support learning.

Key Stage 2 (Ages 7-11)

In Key Stage 2, pupils build on their skills and understanding to tackle more complex computing concepts. They:

  • Design, write, and debug programs to achieve specific goals, using sequencing, selection, and repetition (e.g., creating games or animations using tools like Scratch or Python).

  • Understand and use variables in programming and develop logical reasoning to explain how algorithms work.

  • Work with networks and the internet, understanding how data is stored, transmitted, and secured.

  • Use search technologies effectively, evaluating the reliability of online information.

  • Use technology to create a range of digital content, including presentations, music, and videos.

  • Develop an understanding of e-safety, including protecting personal information and behaving responsibly online.

Example projects include creating interactive quizzes, coding animations, building simple websites, or exploring how search engines work.

Progression and Integration

The Computing Curriculum emphasizes progression in computational thinking and digital skills. It integrates learning with other subjects, such as maths (logical reasoning), science (understanding systems), and art (digital design). Pupils are encouraged to approach challenges creatively and critically.

By the end of primary school, pupils will have developed the skills to program confidently, use technology for a variety of purposes, and navigate the digital world safely and responsibly. This ensures they are well-prepared for further learning in computing and for life in an increasingly digital society.

Student Login

STAFF LOGIN
PARENT LOGIN
SCHOOL BLOGS